Alice 3.3: различия между версиями
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} |
} |
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} |
} |
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</source> |
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=Поиск и сортировка= |
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==Линейный поиск== |
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<source lang="c++"> |
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constant DecimalNumber Arr = new DecimalNumber[] {0.25, 1.0, 2.0, 0.5, 1.0} |
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WholeNumber i = 0 |
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DecimalNumber X = this.getDoubleFromUser("X") |
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while (i < Arr.Length) is true |
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{ |
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if (X == Arr[i]) is true then |
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{ |
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this.alice say "X найден в позиции " + i |
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i = Arr.Length |
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} |
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else |
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i = i + 1 |
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} |
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if (i == Arr.Length) is true then |
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this.alice say "X не найден" |
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</source> |
</source> |
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<!-- |
<!-- |
Версия от 12:20, 10 декабря 2017
Одновременное движение объектов
Движение в одном направлении
constant DecimalNumber Force = 0.25
constant DecimalNumber Duration = 0.25
Boolean MoveForward = true
Boolean MoveRight = true
while (true) is true
{
each (Sphere sphere) in (new Sphere[] {this.sphere, this.sphere2, this.sphere3}) together
do together
{
if (MoveForward) is true then
sphere move = FORWARD, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
else
sphere move = BACKWARD, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
if (MoveRight) is true
sphere move = RIGHT, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
else
sphere move = LEFT, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
}
MoveForward = nextRandomBoolean()
MoveRight = nextRandomBoolean()
}
Броуновское движение
constant DecimalNumber Force = 0.25
constant DecimalNumber Duration = 0.25
while true is true
{
each (Sphere sphere) in (new Sphere[] {this.sphere, this.sphere2, this.sphere3}) together
do together
{
sphere move = FORWARD, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
sphere move = RIGHT, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
}
}
Поиск и сортировка
Линейный поиск
constant DecimalNumber Arr = new DecimalNumber[] {0.25, 1.0, 2.0, 0.5, 1.0}
WholeNumber i = 0
DecimalNumber X = this.getDoubleFromUser("X")
while (i < Arr.Length) is true
{
if (X == Arr[i]) is true then
{
this.alice say "X найден в позиции " + i
i = Arr.Length
}
else
i = i + 1
}
if (i == Arr.Length) is true then
this.alice say "X не найден"