Alice 3.3: различия между версиями

Материал из Викиучебника — открытых книг для открытого мира
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==Броуновское движение==
==Броуновское движение==
<source lang="c++">
<source lang="c++">
constant DecimalNumber Force <- 0.25
constant DecimalNumber Force = 0.25
constant DecimalNumber Duration <- 0.25
constant DecimalNumber Duration = 0.25
while true is true
while true is true
{
{
each Sphere sphere in new Sphere[] {this.sphere, this.sphere2, this.sphere3} together
each (Sphere sphere) in (new Sphere[] {this.sphere, this.sphere2, this.sphere3}) together
do together
do together
{
{
sphere move FORWARD, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration Duration, animationStyle BEGIN_AND_END_ARBUTLY
sphere move = FORWARD, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
sphere move RIGHT, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration Duration, animationStyle BEGIN_AND_END_ARBUTLY
sphere move = RIGHT, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
}
}
}
}

Версия от 12:07, 10 декабря 2017

Одновременное движение объектов

Движение в одном направлении

constant DecimalNumber Force = 0.25
constant DecimalNumber Duration = 0.25
Boolean MoveForward = true
Boolean MoveRight = true
while (true) is true
{
  each (Sphere sphere) in (new Sphere[] {this.sphere, this.sphere2, this.sphere3}) together
    do together
    {
      if (MoveForward) is true then
        sphere  move = FORWARD, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
      else
        sphere  move = BACKWARD, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
      
      if (MoveRight) is true
        sphere  move = RIGHT, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
      else
        sphere  move = LEFT, Force, duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
    }
    MoveForward = nextRandomBoolean()
    MoveRight = nextRandomBoolean()
}

Броуновское движение

constant DecimalNumber Force = 0.25
constant DecimalNumber Duration = 0.25
while true is true
{
  each (Sphere sphere) in (new Sphere[] {this.sphere, this.sphere2, this.sphere3}) together
    do together
    {
      sphere  move = FORWARD, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
      sphere  move = RIGHT, Force - nextRandomRealNumberRange(0.0, 2.0 * Force), duration = Duration, animationStyle = BEGIN_AND_END_ARBUTLY
    }
}